Tireless Tracker gives you a Clue whenever a land enters the battlefield, which helps you continue to dig through your deck for more lands and late-game finishers. Your Swarm will start multiplying like bacteria and you’ll have lethal damage swinging in an effectively unblockable form before you know it. Scute Swarm is a multiplying creature that gets totally out of hand once you hit six lands. If you’re opting to use this as a guide instead of a hardline law, I highly recommend including these. Here are some of the top landfall creatures included in the list that you can look forward to playing. These bonuses, while small on their own, quickly start to add up and cause serious concern in your opponent’s game. You want to play a lot of the best landfall cards that let you do things like draw cards, deal damage, distribute +1/+1 counters, and more whenever you play one or more lands per turn. This deck, and Omnath, Locus of Creation as a commander, entirely revolves around landfall triggers and turning a simple land drop into an absolute bomb spell that does way too much for you for one card. These are very powerful lightning rods that offer a ton of value if they go unchecked. Look for cards like Scute Swarm and Tireless Tracker. Part of what makes this deck so absurdly powerful is the fact that you can play a land, which can’t be stopped, and extract so much value that any single Stifle completely fails to disrupt you in a meaningful way. You also want to play some creatures with landfall in their oracle text. They provide some card advantage and info about your upcoming draws, which help you better plan ahead. Not to mention it helps you generate more mana through your commander.Īugur of Autumn and Courser of Kruphix are both excellent and help in a number of ways. Azusa, Lost but Seeking feels great to have and makes nearly every draw a good one. These either provide all colors you’re able to use or will be useful later on to play more lands.įollowing some kind of creature-based acceleration, creatures with landfall or that allow for extra lands per turn are welcome with open arms. You do this with a few mana dorks like Birds of Paradise, Budoka Gardener, and Lotus Cobra. When it comes to the early games, specifically the first two or three turns, your entire objective consists of getting the mana to play your commander. You run very few basic lands and you don’t need to worry about it too much as long as you’re not too forgiving in what hands you choose to keep or mulligan. But this list has a very complex (and expensive) mana base that should be able to do this most of the time. Omnath, Locus of Creation does, however, cost, which is a very complex mana cost that you’re not always guaranteed to hit on turn 4 or earlier. Yes, you read that right: your third land drop deals four damage to each opponent and planeswalker, which means you can very easily put your opponents on a clock from this triggered damage without even considering what combat damage you can threaten. You’ll very often be able to hit all three triggers in a single turn, which not only means you have incredible mana advantages but also creates a huge disparity in life totals between you and your opponents. While this deck doesn’t heavily rely on its commander to win, Omnath, Locus of Creation isn’t to be underestimated. While this deck is very strong it can’t hold its own too well against tuned cEDH decks, so it’s deemed “casual.” The Commander It doesn’t run efficient tutors or incredibly fast mana and has no infinite combos. Instead they’re restricted to very specific (and much lesser played) counterspells like Tale's End and Stifle.Īs a side note, I use the term “casual” not to mean that this deck is low power or not strong, but that it’s not quite cEDH level. This means your opponents can’t use conventional cards like Counterspell to stop a land from entering the battlefield and triggering a landfall keyword. It doesn’t use the stack and leaves no room for interaction between you and your opponent. Priority isn’t passed when you play a land. Land-based strategies are particularly strong thanks to their resilience and a lack of prevalent removal that seriously hinders them. You’ll use these powers in conjunction with blue’s interaction and reactive playstyle and white’s protection-based spells and efficient removal. Green and red both offer an incredible array of mana ramp and ways to play multiple lands a turn, even from your graveyard. This is also a 4-color deck so the mana base is as complex as it is powerful. The entire strategy revolves around triggering a lot of different landfall mechanics to maximize value and pull ahead of your opponents. The Omnath, Locus of Creation decklist I’m bringing you today is a land-based casual Commander deck.
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